Teaming Partners

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 Infinia Technology Corporation (ITC)Maury White  Small Business Other Energy Technologies Infinia Technology Corp. (ITC) is on the leading edge of free-piston Stirling (FPS) engine and cooler development and innovation. ITC is interested in providing FPS engine development in support of a strong INNOVATE team.

Founded in 1985 as Stirling Technology Co., a University of Washington technology transfer spinoff, ITC has focused on pushing the envelope for long-life, maintenance-free FPS engines and coolers. Four ITC prototype engines for deep space radioisotope power systems have each accumulated more than 100,000 hours (11.4 years) of maintenance-free, degradation-free operation at NASA Glenn Research Center. ITC was recently awarded a NASA contract for a next-generation version of this engine. ITC is also a current ARPA-E awardee for the GENSETS program, where it is developing a very high efficiency 1-kW combined heat and power (CHP) prototype demonstration system. ITC engineers also played key roles in the development of 3.5-kW and 7-kW FPS engines for former parent Infinia Corporation (now Qnergy). Over 500 of the 3.5-kW engines were deployed for solar dish concentrators and Qnergy is now commercializing the 7.5-kW engine for remote power and CHP applications. ITC is currently producing FPS cryocoolers with best-in-class record-setting performance.
Website: Www.itcpowersolutions.com

Email: Mwhite@itcpowersolutions.com

Phone: 509-943-3113

Address: 1840 Terminal Drive Richland, WA 99354
 
 Michigan Technological UniversityAurenice Oliveira  Academic Other Energy Technologies Dr. Oliveira is an associate Professor in the ECE department at Michigan Tech in the area of Communications Systems. She has over 16 years of experience working with a variety of communications systems, including optical and wireless communications. Her areas of expertise and interested related to connected vehicles includes: identification of dedicated short-range communications (DSRC) challenges, limitations, and cyber vulnerabilities, including: synchronization issues, interoperability, number of channels, short distances. DSRC stack including: IEEE 802.11p (WAVE), IEEE 1609.2-4, SAE J2735, and SAE J2945.1. Addressing of the feasibility of using V2V and V2I to support autonomous vehicles through simulation and experimental validation. Modeling for V2X applications including broadcast and safety related issues.
Application of Monte Carlo-based methods to study the performance of Inter-Vehicle Communications (IVC) networks such as end-to-end delay, average throughputs, number of hops, etc. Dr. Oliveira also works with Intra-vehicle communications, including CAN, MOST, LIN. Dr. Oliveira is very committed with engineering education and has developed undergraduate and graduate level courses in the areas of intra-vehicle communications as well as Vehicular Communications Networks (V2V, V2I, V2X).
Website: http://www.mtu.edu/ece/

Email: oliveira@mtu.edu

Phone: 906-487-2494

Address: 1400 Townsend Drive, Houghton, MI 49931
 
 Oak Ridge National LaboratoryBenjamin Hernandez  Government Owned and Operated (GOGO) Other Energy Technologies The Oak Ridge Leadership Computing Facility (OLCF) was established at Oak Ridge National Laboratory (ORNL) in 2004 with the mission of accelerating scientific discovery and engineering progress by providing outstanding computing and data management resources to high-priority research and development projects.

The OLCF delivered Titan in 2013, which is capable of 27 petaflops. Summit is the next leap in leadership-class computing systems for open science it will deliver more than five times the computational performance of Titan’s 18,688 nodes, using only approximately 3,400 nodes when it arrives. Summit will have a hybrid architecture, and each node will contain multiple IBM POWER9 CPUs and NVIDIA Volta GPUs all connected together with NVIDIA’s high-speed NVLink.

In addition to the computing capabilities, ORNL is connected to the high-performance Energy Sciences Network (ESnet). ESnet provides services to more than 40 DOE research sites, including the entire National Laboratory system, its supercomputing facilities, and its major scientific instruments. ESnet also connects to 140 research and commercial networks, permitting DOE-funded scientists to productively collaborate with partners around the world. ESnet will enable network researchers to safely experiment with disruptive technologies that will make up the next generation Internet in a production-like environment at 100 Gbps speeds.

Dr. Hernandez, in addition of his experience in exploratory scientific visualization of large datasets, has vast experience in interactive parallel algorithms for character animation, crowd simulation and rendering of embodied 3D crowds using HPC systems. His area of expertise also include the design of streaming technologies for remote rendering.
Website: https://www.olcf.ornl.gov/

Email: hernandezarb@ornl.gov

Phone: (865) 574-7365

Address: P.O. Box 2008, Oak Ridge, TN 37831-6161
 
 WSP | Parsons BrinckerhoffJon Gustafson  Large Business Transportation WSP | Parsons Brinckerhoff is actively engaged in the research, planning, development and implementation of infrastructure technologies that advance the state of the practice. We offer policy and technical support to public and private clients, acting as the liaison between owners and the companies and innovators behind emerging technologies.

Improving the Way We Live, Commute and Travel
Technology applications are expanding into all aspects of our society and their impact is profound; cities, buildings, and infrastructure are becoming ever smarter, with solutions for smart mobility, security, healthcare, governance, cities, buildings, and cars becoming commonplace.

Technologies vary widely across sectors:
•Vehicles today are able to detect hazards and notify the driver or automatically react, reducing the number of accidents.
•Bridges can be programmed to transmit data related to structural integrity, avoiding bridge failures.
•Buildings can include sensors to monitor operating systems and identify and schedule repairs.
•Geospatial data can be used to develop and manage infrastructure assets using information models that incorporate inventory, operating, condition and financial information of assets.
•Sensors can monitor and track huge amounts of data. This data is translated by cloud-based apps into useful intelligence which is then transmitted to machines on the ground that enable mobile, real-time responses.
•Legacy systems brought on to support business needs on an ad hoc basis over the last few decades are being re-procured with more holistic, enterprise-level technologies.

Areas in which we provide thought leadership and technical expertise include:
•Civil integrated management (including geospatial data and 3D modeling)
•Connected and automated vehicles
•Technology-driven process improvements and solutions
•Smart cities and smart buildings
Website: http://www.wsp-pb.com/en/WSP-USA/What-we-do-USA/ADVISORY-SERVICES/Services/Technology-and-Innovation/

Email: gustafsonjr@pbworld.com

Phone: 6126771214

Address: 520 Nicollet Mall, 8th Floor, Minneapolis, MN 55402
 
 Dynamic Surface SystemsMichael Todaro  Small Business Other Energy Technologies We are the representatives for a company that specializes in protonic display surfaces. We offer and opaque surface, a mirrored surface and a 95% transparent projection surface. Our manufacturing team has developed a process that requires no electronic interface and assigns individual pixels to the protons that lie within..the light from the image activates individual pixels inside the surface.
Website: eee.blackflagcollective.com

Email: mtodaro@blackflagcollective.com

Phone: 6124017580

Address: 2910 Waters Rd Suite 100, Eagan MN 55121
 
 Georgia Institute of TechnologyB. H. (Fred) JUANG  Academic Other Energy Technologies A biosketch of B.H. (Fred) Juang
Professor Juang received his undergraduate degree from National Taiwan University, and his master’s and doctoral degrees from the University of California, Santa Barbara. He was associated with Speech Communication Research Laboratory and Signal Technologies, Inc. on several Government-sponsored projects in the area of speech communication during 1979-1982. In 1982, he joined Bell Laboratories, where he conducted research in the area of signal coding and recognition, acoustic signal processing and digital audio broadcasting. Professor Juang became Director of Acoustics and Speech Research at Bell Labs in 1996, where he directed research in speech, audio and multimedia communications. He led a team that is accredited with such important inventions as the electret microphone, the network echo canceller, a series of speech CODECs that are widely used in landline and wireless networks, a number of key computational algorithms for signal/data modeling and automatic speech recognition, and the development of an array of speech-enabled service applications for AT&T. Innovations under his leadership include a world-first real-time full-duplex hands-free stereo teleconferencing system and an early system for digital audio broadcasting in the United States. Prof. Juang holds about 20 patents. He has published extensively, including the textbook, “Fundamentals of Speech Recognition”, co-authored with L.R. Rabiner in 1993. Prof. Juang joined Georgia Tech in 2002 as Motorola Foundation Chair Professor.

Prof. Juang was Editor-in-Chief of the IEEE Transactions on Speech and Audio Processing, member of the IEEE SP conference board, and Distinguished Lecturer and Chair of Fellow Evaluation Committee of the IEEE SP Society, in a long record of services for technical societies. Prof. Juang has received numerous distinctions and recognitions, including Bell Labs' President Gold Award, IEEE Signal Processing Society Technical Achievement Award, the IEEE Third Millennium Medal, several Best Paper Awards and Most Influential Signal Processing Magazine Paper Award from the IEEE Signal Processing Society, and the IEEE James L. Flanagan Field Medal on Speech and Audio Processing. Prof. Juang is an IEEE Fellow, a Bell Labs Fellow, a member of the National Academy of Engineering, an Academician of the Academia Sinica, and a Charter Fellow of the National Academy of Inventors.
Website: http://users.ece.gatech.edu/juang/B%20JUANG%20Georgia%20Tech%20Profile.html

Email: juang@ece.gatech.edu

Phone: (404) 894-6618

Address: 777 Atlantic Dr. NW, Atlanta, GA 30332-0250
 
 University of Central FloridaGreg Welch  Academic Other Energy Technologies For over 20 years we have been exploring acquisition, display, and interaction techniques and technologies related to life-sized telepresence. This includes for example methods for decoupled view-dependent rendering to simulate head-slaved video from a remote perspective, dynamic virtual representations of remote humans (computer graphics avatars), physical-virtual representations of remote humans via electro-mechanical animatronics and synthetic animatronics, full body motion capture and motion prediction, and human perceptions of self presence in a remote place or presence of another human in a local place.
Website: http://www.ist.ucf.edu/people/gwelch/

Email: welch@ucf.edu

Phone: 407-796-2823

Address: 12201 Research Parkway, Suite 300, Orlando, FL 32826-3265
 
 University of ArizonaHong Hua  Academic Other Energy Technologies Hong Hua, Fellow of SPIE, is currently a professor in the College of Optical Sciences at the University of Arizona. She received the BSE and PhD degrees with honors in optical engineering in 1994 and 1999, respectively, from Beijing Institute of Technology, China. She has over 20 years of experiences in developing and evaluating head-mounted display technologies and developing virtual reality and augmented reality systems and applications. She has been directing the 3D Visualization and Imaging Systems Laboratory. Her current research interests mainly include various head-mounted displays and light field displays, optical engineering, virtual and augmented reality, and 3D human-computer interaction.
Website: http://wp.optics.arizona.edu/3dvis/

Email: hhua@optics.arizona.edu

Phone: 5206268703

Address: 1630 E University Blvd
 
 Universidad de ZaragozaDiego Gutierrez  Academic Other Energy Technologies Diego Gutierrez is a full professor at the Universidad de Zaragoza, where he leads the Graphics and Imaging Lab. He's the editor in chief of ACM Transactions on Applied Perception, and associate editor of four other journals including ACM Transactions on Graphics. Our areas of interest include computer graphics, virtual reality, computational imaging and perception. Our work has been published in top venues like SIGGRAPH.

Regarding computer graphics, we have carried out extensive research in accurate simulation of human skin, in real time. Our state of the art separable subsurface scattering model is currently being used by many game companies, and has been implemented in many game and rendering engines. We have also developed a biophysically based model of skin aging, and a practical model for dynamic skin appearance, which automatically produces the subtle color changes that are linked to the physical or emotional state of the characters.

Regarding virtual reality and perception, our work deals with understanding how humans behave and interact in virtual environments. This is crucial for many applications, such as developing compression algorithms, designing effective cinematic VR content, or ensuring a proper level of presence in different scenarios. By analyzing the interplay between visual stimuli, head orientation, gaze direction, etc. we can predict patterns and biases of how people explore these virtual environments.
Website: http://giga.cps.unizar.es/~diegog/

Email: diegog@unizar.es

Phone: +34 976 762354

Address: Maria de Luna, 1 (Edificio Ada Byron). 50018 Zaragoza, SPAIN
 
 Neuroscape, UCSFAdam Gazzaley / David Ziegler  Academic Other Energy Technologies Neuroscape is a translational neuroscience center whose mission is to bridge the gap between technology and neuroscience. Our Core faculty and staff engage in technology innovation and scientific research to develop and validate novel assessment and optimization approaches. Neuroscape’s unique multidisciplinary approach involves the development of custom-designed, closed-loop systems that integrate recent technological advances in software (e.g., 3D video game engines, multimodal recording and brain computer interface algorithms) with the latest innovations in hardware (e.g., virtual reality, motion capture, GPU computing, wearable physiological recordings, and transcranial brain stimulation) and mobile multimodal biosensing technologies (e.g., wireless EEG, MRI, heart rate variability, skin conductance responses, pupilometry, eye movements, facial expression recognition) to obtain quantified metrics of physiology during high-level performance and training. Building effective closed-loop technologies necessitates collaborative development teams of experienced designers, programmers, multimedia engineers, UI experts, and artist/musicians, working closely with our Core scientists to generate engaging interactive experiences complete with adaptivity, rewards, art, music, and story.

Dr. Adam Gazzaley, M.D., Ph.D. is Professor in Neurology, Physiology and Psychiatry at University of California, San Francisco and the Founder / Executive Director of Neuroscape. He designs and develops novel brain assessment and optimization tools to impact education, wellness, and medicine practices. This novel approach involves the development of custom-designed, closed-loop video games integrated with the latest advancements in software (brain computer interfaces, GPU computing, cloud-based analytics) and hardware (virtual/augmented reality, motion capture, mobile physiological recording devices, transcranial electrical brain stimulation). He submits these advances to rigorous research studies that evaluate the impact of the technology on multiple aspects of brain function and physiology.
Website: https://neuroscape.ucsf.edu/

Email: david.ziegler@ucsf.edu

Phone: 415-502-7322

Address: 675 Nelson Rising Lane, UCSF MC 0444, SF, CA 94158
 
 USC Institute for Creative TechnologiesEvan Suma Rosenberg  Academic Other Energy Technologies Evan Suma Rosenberg is the Associate Director of the MxR Lab at the Institute for Creative Technologies and a Research Assistant Professor in the Department of Computer Science at the University of Southern California. His research focuses on techniques and technologies that can enhance virtual reality and human-computer interfaces, with particular interests in human locomotion, perception, and cognition. Dr. Suma Rosenberg has co-authored over 70 academic publications, eight of which have been recognized with conference awards, and is a six-time SIGGRAPH presenter. His research has been funded by the National Science Foundation, the U.S. Army Research Office, the Office of Naval Research, and the Defense Advanced Research Projects Agency (DARPA). Additionally, Dr. Suma Rosenberg has directed the development of several publicly distributed software toolkits that have been widely used by the research and hobbyist communities, and his online research videos have been viewed over 2.4 million times. He received his Ph.D. in 2010 from the Department of Computer Science at the University of North Carolina at Charlotte.
Website: www.sumarosenberg.com

Email: suma@ict.usc.edu

Phone: 310-448-5311

Address: 5318 McConnell Ave, Los Angeles, CA 90066
 
 Immersio Inc.Eriks Strals  Small Business Other Energy Technologies Immersio is here to make digital transportation FUN. Without an engaging and enjoyable experience, we have no hope to reach the general consumer audience. That is the audience we believe we should truly be focused on if we want to make the most impact on physical transportation.

We are a creative games company focused on building top quality VR and AR experiences. We strive to create the most comfortable and enjoyable experiences possible. Our team consists of experts in the fields of game design, UX/UI design, 3D art/modeling, and game production. We are up to date on all the latest technologies used to build 3D VR worlds, such as the Unreal engine and Unity 3D.

Because of our background in games development and creative software engineering, that puts us on the cutting edge of creating immersive interactive experiences using virtual reality as a medium. While others out there in the industry of interactive content creation might be able to create simple functional experiences, nothing beats gaming as the most engaging experience as possible. Just look at the explosion of growth in the games and emerging VR industry for proof.

Some of our experiences have led our clients to multi-million dollar acquisitions from companies such as Google and Accenture.
Website: http://www.immers.io

Email: Eriks@immers.io

Phone: 3038171375

Address: 1944 E 20th st., Oakland, CA 94606
 
 TIPD, LLCLloyd LaComb  Small Business Other Energy Technologies TIPD is an early stage startup company that was founded in order to commercialize the extensive research and development of various holographic display systems, photonic materials and devices conducted by the Optoelectronic and Photonics research group at the University of Arizona (UA). TIPD’s operational strategy is focused on development and manufacturing of holographic, 3D and photonic systems and devices. TIPD has active research programs in holographic displays using photorefractive polymers and holographic displays based upon electro-optic (EO) and acousto-optic (AO) scanning subsystems. TIPD has also developed software capable of high speed image generation for holographic and field of light displays.
Website: http://lacomb9.wixsite.com/tipdllc

Email: lacomb@tipdllc.com

Phone: 5203608907

Address: 1430 N 6th Ave
 
 Epic GamesKim Libreri  Small Business Other Energy Technologies Epic Games was founded in 1991 headquartered in Cary, North Carolina and employs 400+ employees worldwide. Epic develops and distributes leading gaming titles for PC, VR, mobile, and console platforms, with a prestigious portfolio of titles including the billion-dollar Gears of War franchise, as well as leading historical and upcoming titles such as Unreal Tournament, Infinity Blade, Robo Recall, Paragon, Fortnite, and SpyJinx.

Epic is the creator of the award-winning Unreal Engine, a highly sophisticated software platform designed to enable users to create and develop video games and other interactive high-fidelity graphical content. Unreal Engine is the most widely recognized and leading high-end engine platform for triple-A and online games, with capabilities across PC/Mac, Xbox, PlayStation, Nintendo, mobile and enterprise applications.

Epic Games and Unreal Engine has been leading the industry for innovation in real-time computer graphics over the last two decades and is now the premium choice for photorealistic Virtual Reality experiences and has been a critical component in pushing the boundaries of what is possible with digital humans/avatars and live driven performance capture.

Some background on our recent developments:
https://www.fxguide.com/featured/epic-face-work-with-ninja-theory/
https://www.fxguide.com/featured/epic-win-previs-to-final-in-five-minutes/
Website: https://www.unrealengine.com/

Email: Kim.Libreri@epicgames.com

Phone: (919) 854-0070

Address: 620 Crossroads Blvd, Cary, NC 27518
 
 Virtual Human Interaction LabJeremy Bailenson  Academic Other Energy Technologies The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds. However, oftentimes it is necessary to develop new gesture tracking systems, three-dimensional modeling techniques, or agent-behavior algorithms in order to answer these basic social questions. Consequently, we also engage in research geared towards developing new ways to produce these VR simulations.

One of the area of our research is virtual communication. We can ask how virtual reality can be utilized to better understand communication, enhance communication, or create better forums for people to interact across long distances. We have conducted research about how technological factors of virtual communication can influence the perception of that conversation or of the other person. In general though, there are certainly aspects of virtual technology that could allow for more intimate communication between long-distance couples. Instead of looking at a 2D screen while speaking, imagine being able to feel like the person was in the room with you.
Website: vhil.stanford.edu

Email: vhil@stanfordvr.com

Phone: 6507368848

Address: 450 Serra Mall, Stanford, CA 94305
 
 GE Global ResearchPeter Tu  Large Business Other Energy Technologies GE Global Research has developed a number of computer vision methods for the capture of social cues of individuals as they interact in group level activities. We believe that these capabilities can be used to "digitize" individuals allowing for high fidelity reproduction of such persons such as an avatar.
Website: none

Email: tu@ge.com

Phone: 518-387-5838

Address: 1 Research Circle, Niskayuna, NY, 12309
 
 NVIDIATom Riley  Large Business Other Energy Technologies THE WORLD LEADER IN GPU ACCELERATED COMPUTING

NVIDIA is the pioneer of GPU-accelerated computing. We specialize in products and platforms for the large, growing markets of gaming, professional visualization, data center, and automotive. Our creations are loved by the most demanding computer users in the world – gamers, designers, and scientists. And our work is at the center of the most consequential mega-trends in technology — virtual reality, artificial intelligence, and self-driving cars.

- See more at: http://www.nvidia.com/object/about-nvidia.html#sthash.dbDLBpHb.dpuf
Website: http://www.nvidia.com

Email: thomasr@nvidia.com

Phone: 713-201-0941

Address: 2701 San Tomas Expressway, Santa Clara, CA 95050
 
 Iowa State University - Virtual Reality Applications CenterJames Oliver  Academic Other Energy Technologies Iowa State University’s Virtual Reality Applications Center (VRAC) is an interdisciplinary research center focused at the intersection of humans and technology, aimed broadly at enhancing the productivity and creativity of people.

The VRAC research community spans a wide spectrum of disciplinary experts with particular strengths in state-of-the-art interaction technologies including virtual, augmented and mixed reality (VR/AR/MR) as well as mobile computing, developmental robotics, and haptics interaction. The VRAC community is also skilled at human centered design and user experience (UX) evaluation as well as assessing the effectiveness of new interaction modalities via formal user studies.
Website: http://www.vrac.iastate.edu/

Email: oliver@iastate.edu

Phone: 515-294-2649

Address: Howe Hall, 537 Bissell Road, Room 1620, Iowa State University, Ames, IA, USA 50011-1096
 
 HEXXU CorpRichard Oesterreicher  Small Business Other Energy Technologies HEXXU is developing patent pending technology (HEX VR) for live action capture and delivery of VR/AR content using minimal bandwidth. The focus of HEXXU's efforts is on four critical components:

- VISUAL FIDELITY Photorealistic digitizing of humans, objects, and environments.
- MOTION FIDELITY 3D markerless/sensorless motion capture from 2D cameras.
- BANDWIDTH SAVINGS HEX VR motion stream uses less bandwidth than HD video.
- VIEWER AWARE CHARACTERS Enabling reactive performances on live or recorded content.*

* HEXXU's reactive performance technology means virtual characters can personally interact with each viewer, with important body language, eye contact, and conversation – even if there are thousands of viewers at the same time.
Website: www.hexxu.com

Email: ro@hexxu.com

Phone: 404-348-8326

Address: 945 Post Oak Close, Alpharetta, GA 30004
 
 SPAWAR Systems Center - PacificHeidi Buck  Government Owned and Operated (GOGO) Other Energy Technologies The Battlespace Exploitation of Mixed Reality (BEMR) Lab at the Space and Naval Warfare (SPAWAR) Systems Center – Pacific (SSC-Pacific) is funded to explore and develop applications of virtual reality (VR) and augmented reality (AR), also known as mixed reality (MxR), to every aspect of Navy and Marine Corps missions and tasks. The goals of the BEMR Lab are to:
• Create a Mixed Reality Lab environment to leverage the rapidly evolving MxR technologies and explore the application of MxR technology to Naval tasks,
• Foster the implementation of MxR technology into operational environments by demonstrating those technologies and applications to program managers, Navy and Marine Corps officers, technical specialists, academia, and government program managers and officials, and
• Assess the technical requirements necessary to bring MxR capabilities to the operational, maintenance, and training tasks that would benefit substantially from them.
Website: http://www.public.navy.mil/spawar/Pacific/BEMR/Pages/default.aspx

Email: heidi.buck@navy.mil

Phone: 619-553-6626

Address: Space and Naval Warfare Systems Center, Pacific
 
 fxguide, LLC.Mike Seymour  Small Business Other Energy Technologies The Californian based fxguide team, would be lead by Mike Seymour.
Mike Seymour is a leading consultant and researcher in the area of digital human's and best practice in digital humans.
His work in digital presence and what it means to provide an effective facial and interactive pipeline has lead him to work with some of the best companies and research groups in the world.
fxguide's skill set is in understanding the interaction and the implications of a working successful system.

Mike Seymour's own research explores technological developments that bringing interactive computer agents, and avatars into our everyday lives and routines. These interactive avatars are designed to be the focus of our interactions – we can feel “present” with them. Yet current theories of “presence” do not account for the question of what it means to be present with technology in an experiential sense. In response, fxguide's research draws on both technical implementations and existential philosophy in order to generate an agenda for conceptualising presence in the context of what we term human-computer engagement. This research suggests a new perspective focusing on the situated interaction rather than an a-priori assessment of the entities involved.
Our expertise extends to consideration of the ethical questions that emerge when technology is experienced as being an independent avatar with which one can be present with and interact.
Website: www.fxguide.com

Email: mikes@fxguide.com

Phone: +1 (773) 368-0704

Address: 2912 Dell Avenue Venice Ca 90392 United States
 
 Torpedo Labs, IncShvetank Jain  Small Business Other Energy Technologies We have built multiple successful entertainment and games businesses. We are a team of Stanford, IIT engineers who have been committed to VR and 3D graphics technologies for over a decade. Our last business was acquired by Disney for $750M. At the same time, since we operated large teams of over 500+ people in a remote manner, we both understand and empathize with the necessity of investing in digital transportation, both for efficient communication and optimizing energy consumption.

I have been committed to this problem for a long time. I believe in the future of energy and communication and I have been on the boards of a leading solar startup (Aurora Solar), enterprise communications startup (Mattermost), both out of Stanford. Given my background in 3D technologies, I want to bring all these efforts together in building the most advanced Virtual Reality communication platform.

I have a dream. I want to enable the same quality of communication that we have in person, to be had in Virtual Reality. This will fundamentally change the world!
Website: www.torpedolabs.com

Email: shvet@torpedolabs.com

Phone: 6502488800

Address: 1469 Sacramento St, Apt 2
 
 Invimage LLCMichele Calogero-Duca  Small Business Other Energy Technologies Invimage is a woman owned software development small business located in Carlsbad, California. We are focused on developing communication software for remote collaboration using the latest Virtual/Augmented Reality technologies. We are actively developing a multi-device collaboration platform that will work with VR/AR devices, mobile devices and in any standard web browser. We are very excited about the version of our collaboration platform running on VR/AR devices, as they give you a feeling of actually participating and being in a meeting. We think this is a significant advancement in remote meetings, as your brain truly connects you to being in the meeting, which creates more participation, engagement and productivity from the meeting.
Website: www.invimage.com

Email: michele@invimage.com

Phone: 760-672-5719

Address: 3138 Roosevelt Street, Suite H Carlsbad, CA 92008
 
 University of North Carolina, Department of Computer ScienceHenry Fuchs  Academic Other Energy Technologies We have been developing Augmented and Virtual Reality Technology algorithms, devices and systems since 1970s: fast graphics image generation hardware, head-mounted displays, head and hand tracking systems, and complete prototype systems for various applications in medicine and training. We have also developed algorithms and systems for capture and 3D reconstruction of room-sized dynamic scenes, including people and furniture, for telepresence applications.
Website: http://henryfuchs.web.unc.edu

Email: fuchs@cs.unc.edu

Phone: 9195906211

Address: Dept. of Computer Science, UNC, CB#3175, Chapel Hill, NC 27599-3175
 
 University of California, IrvineAditi Majumder  Academic Other Energy Technologies UCI faculty are pursuing several research directions towards cost-effective and multi-modal technologies to enable digital transportation. We are developing a set of well-evaluated tools that can offer a range of users differing modalities of interaction to cater to different purposes of meetings (e.g. collaboration, networking), personal comforts (e.g. see-through AR, head-mounted or immersive VR) and situations (e.g. home, hotels, airports). We focus on optimizing quality of service(QoS) based on the available resources and user specs input via a user-friendly interface by leveraging best technology suites.

UCI faculty have the expertise to address the following technical domains:
a. Immersive cost-effective multi-user VR/AR displays built using commodity devices
b. Multimodal human computer interaction tools optimized based on user requirements to deliver the best possible customized solution to enhance chances of adoption.
c. Optimizing different 3D reconstruction modalities based on the sensors being used -- e.g. multi-view stereo, light-field, motion capture
d. Power-aware display and interaction technology to suit different power needs
e. Efficient networking, compression and decompression methods to meet the stringent timing requirements of a telepresence system.

We will meet the goals of this ARPA-E program only if the developed tools are actually adopted. Adoption depends on many parameters like physical discomfort (nausea and headache), matching of resources to the QoS, meeting the comfort level and objectives of the users. More exciting is the possibility of creating new capabilities and benefits that physical travel cannot accomplish. We want to study how users perceive the developed natural and immersive tools as a moving target. We will study the culture-specific aspects of adoption to ensure tools that respond best to pre-existing cultural norms and emergent social contexts. Our researchers in digital ethnography will work with technology developers in a development, evaluation and refinement cycle to maximize adoption/impact leading to socially informed innovation with scalable, enduring impact.

UCI is poised well for this research being the only UC campus with a dedicated school for Information and Computer Sciences along with Calit2 that aims to foster academic-industrial collaborations and Center for Ethnography with expertise in digital social science leveraging the strengths brought in by the diverse perspectives.
Website: http://www.ics.uci.edu/~majumder

Email: majumder@ics.uci.edu

Phone: (949) 824-8877

Address: 4056 Donald Bren Hall, Irvine, CA 92697, 949-824-8877
 
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